Standards Alignment
Project 3.3: Make Bittle do Random Tricks
| Standard | Standard Content | Where is it in the lesson? |
| 3-5.da.9 | Use data to highlight and/or propose relationships, predict outcomes, or communicate ideas. | As students observe the Bittle behaviors they will collect data on how the randomization function works. They can then make predictions about how more or fewer commands would affect behaviors within their own tricks. |
| 3-5.ap.19 | Describe choices made during program development using code comments, presentations, and demonstrations | Students will present their randomized, unique trick to each other. It will include descriptions of the process as well as a demonstration of the final trick. |
| 6-8.da.9 | Test and analyze the effects of changing variables while using computational models | The randomization blocks give an opportunity to observe variables within their program. |
| 6-8.AP.19 | Document programs in order to make them easier to use, read, test, and debug | Exit ticket |
| 9-12.ap.22 | Document decisions made during the design process using text, graphics, presentations, and/or demonstrations in the development of complex programs. | Students will present their randomized, unique trick to each other. It will include descriptions of the process as well as a demonstration of the final trick. |